Archive for December, 2009

h1

Atlantis

December 8, 2009

Jason de Caires made some really creepy sculptures underwater off the coast of the West Indies. His intention with this piece was to illustrate how:

time and environment impact on and shape the physical body. Children by nature are adaptive to their surroundings. Their use within the work highlights the importance of creating a sustainable and well-managed environment, a space for future generations. Taylor notes that close to forty percent of coral reefs worldwide has been destroyed and that this figure is set to increase. His work reminds us that the marine environment is in a constant state of flux, and that this in turn reflects poignantly the vicissitudes, changing landscapes, of our own lives. (from his website)

And though that is true, I think his work comes off very eerie and unsettling. His sculptures were molds from children of different races and ethnic backgrounds, which were then cast from cement and living coral. While underwater, sea creatures have been noticed living in or under the pieces.

Obviously they aren’t as freaked out as I am about these. His other pieces feature a man at an office desk, a table with a bowl of fruit, and faces placed directly in corals. These especially make it seem more and more like there was some sort of nuclear disaster that ended this specific human race. People are frozen in motion, as if taken unexpectedly (except the children in the circle holding hands– they must have known it was coming).  The fact that animals are taking over the art also gives the feeling that the world will continue on without us and slowly leave no trace that we even existed. I really dislike looking at these, but I also can’t look away.

h1

Videogioco

December 8, 2009

I found this great stopped motion.. It’s really something to aspire to. The artist, Donato Sansone, must have spent weeks figuring out this giant map of cut paper. His illustrations aren’t extremely detailed, but I don’t really think they need to be to get the point across, and besides, the camera moves too fast to really take in all that information anyway. What I like most about this video is that he incorporates his hands with the images. Usually with illustrated stop motions, the artist will do their best to keep their hands out of it so it doesn’t take away from the experience. However, Sansone has done just the opposite. He made his illustrations require his hands… pulling characters and even slicing a page open with a knife. If he had removed himself, I don’t think I would be able to appreciate his video as much; it would just be a cartoon. This is so much more, a non-linear map on the floor that opens and folds between interactions.

h1

0110100110

December 4, 2009

Code generated artwork has interested me since Ashley Pigford mentioned that he did it last semester in Form & Communication II. I expected whatever “art” that appeared to be static and more or less a pattern. However, that is exactly what did not happen. I came across an article on Smashing Magazine with several examples of these artworks. To be honest, I was blown away. I don’t know the specifics or how much effort is actually put in, but I think it will be worth researching further. The idea that you’ll never really know what you’ll get is very intriguing, much like a HOLGA camera.

h1

Animals in the Underground

December 3, 2009

In 1988, Paul Middlewick started noticing strange things in the London Underground… ANIMALS. Using tubelines, stations, and junctions, Middlewick created a “connect the dot” sort of illustration. Middlewick’s first discovery was the elephant, but as of this moment, he has identified 34 different creatures so far. These outlines aren’t forced or juvenile either, they are actually very uniform, almost like letters in a certain typeface. It’s refreshing to see something so free and childlike in a strict and unyielding train route. Just another reminder that you can find fun in anything.